

Some other stuff happens, but it’s not really that interesting, until we find out that Dracula was defeated (apparently for good… or not!!?) back in 1999 by one Julius Belmont (who happens to be wandering about the castle in an amnesiac stupor) and because of said defeat, no one can figure out why the hell the castle has reappeared inside the eclipse. Soma (the protagonist) suddenly goes nuts since the castle is supposed to be in Europe yet they’re in Japan. Eventually they get to a conversation about Dracula. Suddenly they find themselves just inside a castle, and one of our supporting characters explains some stuff about things being hidden in an eclipse. Anyway, the year is 2035, and Soma Cruz and his friend Mina are witnessing a solar eclipse from a shrine dedicated to solar eclipses somewhere in Japan. Seriously, no less than 6 people are gallivanting within the walls. Admittedly, it gets kind of confusing because of all the characters wandering around in the castle, and it doesn’t help that their origins are never explored nor are their plotlines ever properly concluded. To keep things spirited yet casual, all I did was give myself infinite HP and MP I left all the searching and finding and leveling as is.įor the storyline this time around, Konami decided to go in a different direction than the standard “Belmont vs. Oh, correction, the cartridge was actually entrenched in my GBA Action Replay, which itself was planted into the GameCube add-on.


I spent a couple of hours with Aria of Sorrow on an actual GBA SP (outdoors no less), though the majority of the time it was firmly entrenched in my Game Boy Player so that I could enjoy it via the comfort of my TV.
Soul of darkness dsiware rpg games series#
I don’t, however, believe that every single discussion about Castlevania should come down to Symphony of the Night, but it’s quite clear that throughout its run on the Game Boy Advance (and beyond), the series attempted to recreate SotN’s magnificence.Īlright, let’s get the obligatory “how I played it” out of the way quickly. Konami really pulled out all the stops with Aria of Sorrow and created a game that, I believe, is quite comparable to the oft pined for Symphony of the Night. After being moderately impressed with the first offering in this trilogy of handheld Metroidvanias and slightly less enthused with the sequel, I was treated to one of the most well-crafted Castlevanias ever conceived. Well, I finally made it to the third and final Castlevania game for the Game Boy Advance, Aria of Sorrow. Top 10 Castlevania Games You May Never Have Playedĭeveloper: Konami Computer Entertainment Tokyo (KCET) Castlevania: Lords of Shadow – Mirror of Fate HD
